![]() If you want to add a new feature or in generally contribute I recommend to get in touch on Discord in advance, which largely increases the chance of the PR to get merged: Code If the feature is useful but only to a fraction of players, or is controversial, I recommend making a mod instead. I will only accept pull requests which add a benefit to a large portion of the player base. With a single click it will start a workspace and automatically: ![]() You can use Gitpod (an Online Open Source VS Code-like IDE which is free for Open Source) for working on issues and making PRs to this project. The documentation for creating mods can be found here, including a bunch of sample mods. If you want to disable them, modify src/js/core/config.js. Notice: This will produce a debug build with several debugging flags enabled. Run yarn and then yarn gulp - it should now open in your browser.Install Java (required for texture packer).I will then have a look (This can take days or weeks) and convert it to trello, and comment with the link.If not, check if it's already reported here:.See if it's already there - If so, vote for it, done.Ask in #bugs / #feedback / #questions on the Official Discord if you are not entirely sure if it's a bug.Reporting issues, suggestions, feedback, bugs Official Discord Your goal is to produce shapes by cutting, rotating, merging and painting parts of shapes. ![]() This is the source code for shapez, an open source base building game inspired by Factorio. We are currently working on a successor to shapez, with 3D Graphics, Exploration, Layers, Mass transport, New Shape Mechanics, Research and a lot more! Be sure to check it out:
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